One honest signal
Show recent use of one user-selected app and how often it is opened. No guilt score, diagnostic label, or comparison with other people.
Reclaim is a proposed 14-day, privacy-first experiment for adults who want more intentional use of one distracting app. It adds a brief, self-chosen pause and offers a small replacement action tied to a goal the person already cares about.
An avoided app open does not prove that 20 or 40 minutes were saved. Reclaim records observable events instead: intervention shown, continue chosen, redirect accepted, and replacement block completed.
Show recent use of one user-selected app and how often it is opened. No guilt score, diagnostic label, or comparison with other people.
At the chosen trigger, ask whether the person wants to continue, leave, or start a two-, ten-, or twenty-five-minute replacement action.
Open the selected task—a walk, language practice, application step, reading block, or Life Dojo action—and record completion locally.
The MVP should prove that people will tolerate the pause, accept a replacement, and return after novelty fades.
Choose one target app and one personal goal. Observe daily minutes, session count, and opening attempts without changing access.
Introduce a user-selected pause after an opening or session threshold. Always preserve a clear “continue” choice.
Compare target-app minutes, opening attempts, accepted redirects, completed replacement blocks, overrides, and retention. Continue only if the person experienced more control without unacceptable frustration.
The evidence is promising but mixed, and most studies are short.
one sec, Opal, Clearspace, ScreenZen, and built-in Screen Time/Digital Wellbeing already provide blocking, limits, pauses, reports, or rewards. Reclaim must prove that immediate, time-sized replacement actions create durable value beyond those tools.
Until that result exists, Reclaim is a differentiated experiment—not a defensible company.
The first implementation should be native and local-first.
Do not begin with AI coaching, social leaderboards, streak punishment, cross-device tracking, or a marketplace. Prove the smallest loop first.
“The user is not the product, and attention is not a moral score.”
Recruit 20–30 adults for discovery, prototype the interaction without collecting unnecessary data, and run a small 14-day feasibility study. Stop or redesign if people disable it, replacement completion stays low, perceived control does not improve, or the intervention increases distress.
Join the Reclaim discovery group